Though there were compelling arguments on both sides. Move more than half of the basic cards give you movement you have some long-range ones, which enhanced with Boots of. I don't see any more elaboration that say at least one hex needs to contain an enemy, but maybe that comes from a different section? In our last scenario, my group (4p) was playing against 3 different monsters that poison, so we kinda decided to interpret the rule more generously, and it made Sentient Growth much more useful.Įdit: I just read this on BGG, and a poster apparently got a response from Issac that you need an enemy to perform the heal. Cragheart SMASH build guide and strategy for Gloomhaven - YouTube 0:00 / 53:05 Intro Cragheart SMASH build guide and strategy for Gloomhaven MandatoryQuest 9.31K subscribers Subscribe. Originally, I played it where you must have an enemy in the triangle like you say, but I re-read the rulebook, and it says (on pg 21) that "For a ranged area attack, only one of the red hexes needs to be in range and it does not need to contain an enemy ". Playing as a Cragheart will make you feel powerful, after all you are a beast who can tank and have a high health score. However, it suffers at tanking and can’t compete well enough against a Tinkerer and Brute. I'm still confused about the rules for targeting AOEs with healing (Sentient Growth). The Cragheart makes a great character to play, it has a card hand of 11 and can calm a collateral damage scenario. Great guide! I really appreciate you explaining the rationale for all your choices, and your overall vision for the class which dictates making some choices that might not seem weird in a vacuum.
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